State.Scape is 3D computer simulated virtual environment that directly responds to users' states provided in Emotiv Affective Suite (meditation, engagement, and excitement).
The model was created in Unity3D SDK. It displays a rendering of a flock of birds that followed the pivot point, which was randomly positioned during the sessions. We used three states provided in Emotiv Affective Suite (meditation, engagement, and excitement) to control the flock. Changes in EEG brainwaves controlled the flock’s position, birds’ speed, and their number. Apart from controlling the flock properties, EEG states were mapped to control the volumes of different audio tracks. Each session consisted of three different camera views, each lasting 75 seconds. The first camera view was positioned outside of the flock, capturing the environment (the sky and the clouds), and partially, the flock as it moves around the scene. The second camera was inside the flock, capturing the movement of the flock. The third camera was above the flock. The level of short-term excitement controlled the number of the birds, the higher it became the more birds were shown. The level of the meditation score controlled the speed of the birds.The higher score caused a reduction in the birds’ speed.