SOLAR is an immersive virtual environment (VE) generated by user’s brain activity and respiratory rate. The purpose of this design was to support novice meditators in establishing their meditation practice, as well as to provide a unique experience to more experienced meditators. We grounded our design on previous work, outlining the elements that we find effective and gaps that need to be filled by our design. The design principles employed in our design are: Thought Distancing; Abstract Visual Elements; Rewarding System; Immersion and Attention Restorative Theory – ART; and Affective Connectedness; We evaluated our design decisions through participatory design activity.
problem: Many novice meditators find meditation hard.
Most common reasons are: unfamiliarity with meditation practice, and lack of a feedback on how they are doing.
design goal: design a virtual environment that novice meditators will use as a tool for learning meditation and getting into practice.
reliability: the performance of sensors proved to be inconsistent, which can have a high impact on one’s experience
generalizability: prototype 1 was evaluated during SFU Open House, and we assume that most of our study participants are affiliated with SFU. This might affect the results of the study, and the result might not be consistent if there was a variety of the participants.
This is a collaborative project between Mirjana Prpa, Karen Cochrane, and Bernhard Riecke, as a part of a research conducted at School of Interactive Art+Technology, SFU
Prpa, M., Cochrane,K., & Riecke, B. E.(2015). Hacking alternatives in 21st century: Designing bio-responsive virtual environment for stress reduction.
Short paper presented at MindCare Symposium, Milan, Italy, September 2015