pulse breath water

pulse_breath_water is an immersive virtual environment that depends on and reacts to the human interaction/reaction to these three substantial elements: pulse, breath, and water. The pulse of a participant’s breath provokes and challenges an interaction between a user and a system, and this reflects in changes in water behaviour in the scene. The system “senses” the participant, while the participant’s

The system “senses” the participant, while the participant’s breathing feeds the system. The process is a symbiotic play between internal human processes [biosensing the participant’s breath] and the system’s agency that guides the participant between the state of calm and the state of anxiety.

credits: Mirjana Prpa: virtual environment and interaction design; Kivanc Tatar: generative music (kivanctatar.wordpress.com); Philippe Pasquier: AI system design advisor; Bernhard Riecke: PhD supervision (http://ispace.iat.sfu.ca/).
This piece was exhibited at:
One Art Space, NY – March 10-12 th, 2016
Oi Futuro-Flamengo, as part of Cultural programming, Olympics 2016, Rio de Janeiro, Brazil: details here:http://madzie.com/portfolio/p-o-e-m-a/,
MUTEK_IMG + VR Salon, November 2016, Montreal, Canada

pulse breath water 1
pulse breath water 2

CVR 2016
2013-present, Virtual Reality
CVR 2016
P.O.E.M.A
2013-present, collaboration, Virtual Reality
P.O.E.M.A
SOLAR
2013-present, Academia, HCI, Virtual Reality
SOLAR
pulse breath water
2013-present, collaboration, HCI, Virtual Reality
pulse                                         breath                       water
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