Academic Work

Publications:

Book Chapter:
Prpa, M., & Pasquier, P. (2019). Typology and classification of BCI-based interactive artworks, a book chapter, to be published in 2019;

Conference papers:
Prpa,M., Schiphorst, T., & Pasquier, P. (2018) Adding Value to the Practice of Articulating Experience: Reflections from Experts Regarding their Applications of Micro-Phenomenology to Design Research in HCI, submitted to CHI 2019;
Prpa, M., Tatar, K., Schiphorst, T., & Pasquier, P. (2018) Respire: a Breath Away from the Experience in Virtual Environment, art CHI 2018;
Prpa, M.,Tatar, K., Françoise, J.,Riecke, B. E., Schiphorst, T., & Pasquier, P. (2018) Attending to Breath: Evaluating how the cues in virtual environment guide the attention to breath and shape the quality of experience to support mindfulness. Full paper presented at DIS 2018;
Prpa, M.,Tatar, K., Riecke, B. E., & Pasquier, P. (2017). The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. Full paper, HCI International, July 2017;
Prpa, M., Cochrane,K., & Riecke, B. E.(2015). Hacking alternatives in 21st century: Designing bio-responsive virtual environment for stress reduction. Short paper, MindCare Symposium, Milan, Italy, September 2015;
Prpa, M., Riecke, B. E., & Miucin, S. (2015). State.scape: a brain as an experience generator. Short paper accepted to ISEA 2015, Vancouver, Canada;
Jordan, J. D., Prpa, M., Feuereissen, D., & Riecke, B. E. (2014). Comparing the Effectiveness of Stereo Projection vs 3D TV in Inducing Self-Motion Illusions (Vection) (p. 128). Presented at the ACM Symposium on Applied Perception SAP, Vancouver, Canada. doi:10.1145/2628257.2628360;

Journal papers:
Tatar, K., Prpa, M., & Pasquier, P. (2018) A Virtual Reality Art Piece with a Musical Agent guided by Respiratory Interaction: Respire,  Leonardo Music Journal 2019;
Kitson, A., Prpa, M., & Riecke, B. E. (2018) Immersive Interactive Technologies for Positive Change: A Systematic Review and Design Considerations, Frontiers in Psychology, section Human-Media Interaction (February 2018);

Position Papers:
Prpa, M., & Pasquier, P. (2018). BCI art: brain computer interfaces in contemporary art,  Artistic BCI workshop at CHI 2018;

Poster Presentations:
Stepanova, E. R., Quesnel, D., Kitson, A., Prpa, M., Riecke, B.E., Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences, Psychonomics Society 58th Annual Meeting, Vancouver, Canada;
Kitson, A., Prpa, M., & Riecke, B. E., Designing Virtual Environments for Breath Awareness and Eliciting Positive Affective States, 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford, CA, USA;
Prpa, M., Quesnel, D., Kitson, A., Cochrane, K., Vidyarthi, J., \& Riecke, B. E., Visuo-Sonic Cradle – Immersive interaction design combining breathing- and neurofeedback to foster meditative states, ICM2016ROME, poster presentation, Rome, Italy;
Prpa, M., Miucin, S., \& Riecke, B. E. (2014). Using an EEG-based brain-computer interfaces for a responsive art installation. Poster presented at the ACM Symposium on Computational Aesthetics (CAe), Vancouver, Canada. Retrieved from http://expressive2014.mpi-inf.mpg.de/;
Prpa, M., Miucin, S., \& Riecke, B. E. (2014). Towards User Personalized Environments: an Artistic Exploration Using an EEG-Based Brain-Computer Interface,. Poster presented at the Academy of Neuroscience for Architecture (ANFA) Conference, La Jolla, CA, USA.;

Talks & Presentations:
2018 panel presentation, UX VR Research and Considerations for Behavioural Research in VR/AR Application Development},  Nov 2018, Vancouver, Canada;
2018 panel presentation, Women in Tech Regatta: The Story of Bleeding-Edge Technologies, Vancouver, BC, Canada, February 1st;
2016 Prpa,M., & Tatar, K., Sound as a mediator in Interactive Arts: Challenges of Interdisciplinarity, Talk at ProMusica Electroacoustic Festival, Vancouver, Canada;
2016 Prpa,M., & Tatar, K., Talk at Chapel Sound Festival, Vancouver, BC, Canada, May 21st;
2016 Prpa,M., Living in a box: potentials and challenges of existence in VR, Talk at Consumer VR (CVR), Vancouver, BC, Canada, May 14th;
2015 Prpa,M., Hacking alternatives in 21st century: Designing bio-responsive virtual environment for stress reduction Talk presented at IAT805 Research Colloquium Series, Surrey, BC, November 2015;
2014 Riecke, B. E., Jordan, J. D., Prpa, M., & Feuereissen, D. (2014). Underlying Perceptual Issues in Virtual Reality Systems: Does Display Type Affect Self-Motion Perception? Talk presented at the 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA;

Exhibitions:
September 2018 Respire, in collaboration with Kıvanç Tatar, Philippe Pasquier, Digital Carnival, Richmond, Canada;
April 2018 Respire in collaboration with Kıvanç Tatar, Philippe Pasquier, and Thecla Schiphorst, art CHI 2018, Montreal, Canada;
April 2018 Respire, in collaboration with Kıvanç Tatar, Philippe Pasquier, MWX2018, Vancouver Art Gallery, Vancouver, Canada;
November 2016 Pulse Breath Water, in collaboration with Kıvanç Tatar; AI advisor:Philippe Pasquier, VR advisor: Bernhard Riecke, at Mutek\_IMG -VR Salon, Montreal, Canada;
July 2016 P.O.E.M.A, in collaboration with Regina Miranda and Kıvanç Tatar; AI advisor: Philippe Pasquier, VR advisor: Bernhard Riecke, Oi Futuro -Flamengo, Rio 2016 culture programme for Olympics 2016;
May 2016 Pulse Breath Water in collaboration with Kıvanç Tatar at CVR, Vancouver, Canada;
March 2016 Pulse Breath Water in collaboration with Kıvanç Tatar\\ scores+traces, One Art Space, NY, USA (group exhibition);
April 2014 StateScape at MEDIUM : PLAY Installation Exhibition, CDM, Vancouver(group exhibition);

 

Rethinking VR for the benefit of society: an interview with Mirjana Prpa
2013-present, Awards / Recognitions
Rethinking VR for the benefit of society: an interview with  Mirjana Prpa
Respire
2013-present, Virtual Reality
Respire
Leonardo’s 50th Anniversary @SIGGRAPH 2018
2013-present, Awards / Recognitions
Leonardo’s 50th Anniversary @SIGGRAPH 2018
CVR 2016
2013-present, Virtual Reality
CVR 2016
P.O.E.M.A
2013-present, collaboration, Virtual Reality
P.O.E.M.A
SOLAR
2013-present, Academia, HCI, Virtual Reality
SOLAR
pulse breath water
2013-present, collaboration, HCI, Virtual Reality
pulse                                         breath                       water
Continuing Education
2013-present, Academia
UX
2013-present, HCI
UX
Creative Coding
2013-present, Creative Coding
Creative Coding
ISEA_2015
2013-present, Academia
ISEA_2015
Academic Work
2013-present, Academia
Academic Work
State.Scape
2013-present, Academia, Virtual Reality
State.Scape
campus revival
Architecture
campus revival
1/3 CR_macro
Architecture
1/3 CR_macro
2/3 CR_midi
Architecture
2/3 CR_midi
3/3 CR_micro
Architecture
3/3 CR_micro
shaping the future
Architecture
shaping the future
people meet in…
Architecture
people meet in…
physical models
Architecture
physical models
ARCHoffice
Architecture
ARCHoffice
future (less) bank
Architecture
future (less) bank
Summerflame
Architecture
Summerflame
space diffraction
Architecture, collaboration
space diffraction