Publications:
Book Chapter:
Prpa, M., & Pasquier, P. (2019). Typology and classification of BCI-based interactive artworks, a book chapter, to be published in 2019;
Conference papers:
Prpa,M., Schiphorst, T., & Pasquier, P. (2018) Adding Value to the Practice of Articulating Experience: Reflections from Experts Regarding their Applications of Micro-Phenomenology to Design Research in HCI, submitted to CHI 2019;
Prpa, M., Tatar, K., Schiphorst, T., & Pasquier, P. (2018) Respire: a Breath Away from the Experience in Virtual Environment, art CHI 2018;
Prpa, M.,Tatar, K., Françoise, J.,Riecke, B. E., Schiphorst, T., & Pasquier, P. (2018) Attending to Breath: Evaluating how the cues in virtual environment guide the attention to breath and shape the quality of experience to support mindfulness. Full paper presented at DIS 2018;
Prpa, M.,Tatar, K., Riecke, B. E., & Pasquier, P. (2017). The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. Full paper, HCI International, July 2017;
Prpa, M., Cochrane,K., & Riecke, B. E.(2015). Hacking alternatives in 21st century: Designing bio-responsive virtual environment for stress reduction. Short paper, MindCare Symposium, Milan, Italy, September 2015;
Prpa, M., Riecke, B. E., & Miucin, S. (2015). State.scape: a brain as an experience generator. Short paper accepted to ISEA 2015, Vancouver, Canada;
Jordan, J. D., Prpa, M., Feuereissen, D., & Riecke, B. E. (2014). Comparing the Effectiveness of Stereo Projection vs 3D TV in Inducing Self-Motion Illusions (Vection) (p. 128). Presented at the ACM Symposium on Applied Perception SAP, Vancouver, Canada. doi:10.1145/2628257.2628360;
Journal papers:
Tatar, K., Prpa, M., & Pasquier, P. (2018) A Virtual Reality Art Piece with a Musical Agent guided by Respiratory Interaction: Respire, Leonardo Music Journal 2019;
Kitson, A., Prpa, M., & Riecke, B. E. (2018) Immersive Interactive Technologies for Positive Change: A Systematic Review and Design Considerations, Frontiers in Psychology, section Human-Media Interaction (February 2018);
Position Papers:
Prpa, M., & Pasquier, P. (2018). BCI art: brain computer interfaces in contemporary art, Artistic BCI workshop at CHI 2018;
Poster Presentations:
Stepanova, E. R., Quesnel, D., Kitson, A., Prpa, M., Riecke, B.E., Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences, Psychonomics Society 58th Annual Meeting, Vancouver, Canada;
Kitson, A., Prpa, M., & Riecke, B. E., Designing Virtual Environments for Breath Awareness and Eliciting Positive Affective States, 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford, CA, USA;
Prpa, M., Quesnel, D., Kitson, A., Cochrane, K., Vidyarthi, J., \& Riecke, B. E., Visuo-Sonic Cradle – Immersive interaction design combining breathing- and neurofeedback to foster meditative states, ICM2016ROME, poster presentation, Rome, Italy;
Prpa, M., Miucin, S., \& Riecke, B. E. (2014). Using an EEG-based brain-computer interfaces for a responsive art installation. Poster presented at the ACM Symposium on Computational Aesthetics (CAe), Vancouver, Canada. Retrieved from http://expressive2014.mpi-inf.mpg.de/;
Prpa, M., Miucin, S., \& Riecke, B. E. (2014). Towards User Personalized Environments: an Artistic Exploration Using an EEG-Based Brain-Computer Interface,. Poster presented at the Academy of Neuroscience for Architecture (ANFA) Conference, La Jolla, CA, USA.;
Talks & Presentations:
2018 panel presentation, UX VR Research and Considerations for Behavioural Research in VR/AR Application Development}, Nov 2018, Vancouver, Canada;
2018 panel presentation, Women in Tech Regatta: The Story of Bleeding-Edge Technologies, Vancouver, BC, Canada, February 1st;
2016 Prpa,M., & Tatar, K., Sound as a mediator in Interactive Arts: Challenges of Interdisciplinarity, Talk at ProMusica Electroacoustic Festival, Vancouver, Canada;
2016 Prpa,M., & Tatar, K., Talk at Chapel Sound Festival, Vancouver, BC, Canada, May 21st;
2016 Prpa,M., Living in a box: potentials and challenges of existence in VR, Talk at Consumer VR (CVR), Vancouver, BC, Canada, May 14th;
2015 Prpa,M., Hacking alternatives in 21st century: Designing bio-responsive virtual environment for stress reduction Talk presented at IAT805 Research Colloquium Series, Surrey, BC, November 2015;
2014 Riecke, B. E., Jordan, J. D., Prpa, M., & Feuereissen, D. (2014). Underlying Perceptual Issues in Virtual Reality Systems: Does Display Type Affect Self-Motion Perception? Talk presented at the 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA;
Exhibitions:
September 2018 Respire, in collaboration with Kıvanç Tatar, Philippe Pasquier, Digital Carnival, Richmond, Canada;
April 2018 Respire in collaboration with Kıvanç Tatar, Philippe Pasquier, and Thecla Schiphorst, art CHI 2018, Montreal, Canada;
April 2018 Respire, in collaboration with Kıvanç Tatar, Philippe Pasquier, MWX2018, Vancouver Art Gallery, Vancouver, Canada;
November 2016 Pulse Breath Water, in collaboration with Kıvanç Tatar; AI advisor:Philippe Pasquier, VR advisor: Bernhard Riecke, at Mutek\_IMG -VR Salon, Montreal, Canada;
July 2016 P.O.E.M.A, in collaboration with Regina Miranda and Kıvanç Tatar; AI advisor: Philippe Pasquier, VR advisor: Bernhard Riecke, Oi Futuro -Flamengo, Rio 2016 culture programme for Olympics 2016;
May 2016 Pulse Breath Water in collaboration with Kıvanç Tatar at CVR, Vancouver, Canada;
March 2016 Pulse Breath Water in collaboration with Kıvanç Tatar\\ scores+traces, One Art Space, NY, USA (group exhibition);
April 2014 StateScape at MEDIUM : PLAY Installation Exhibition, CDM, Vancouver(group exhibition);